

So you might read about how one of your neighbours is afraid of your large army, or that France is getting friendly with Spain.”Ĭhanges in ideologies are reflected somewhat in certain national newspapers, David reveals. “The articles about who AI nations are seeking to befriend or who they are afraid of give you some insight into the AI nation’s thinking in your games too. It lists things like wars, peace treaties, battles your nation has fought in, large price change in the World Market, game events, news about Crises, etc. The Newspaper system in Heart of Darkness keep track of all the events happening in the game and will periodically publish a one-page newspaper article that you can read by clicking the Newspaper button. “Past newspapers are saved, so they give you an easy way to review past events in your game. I asked David what practical applications the publications have. There are over 60 newspapers in the game, many of them historical, and they sometimes reflect the ideologies of the nations they are published in. Newspapers are a curious new feature, providing easier-to-digest information, along with national opinion. “We’ve also revised land combat somewhat, and tweaked and polished various aspects of the game that we felt could use it to improve the gameplay.” “The major changes in the expansion Heart of Darkness include the Crisis system, all new naval combat, a new Colonial system, and the Newspaper system,” explained David.

Heart of Darkness will add a slew of new features to Victoria II, and some pretty significant changes. With the Heart of Darkness‘ release drawing ever closer, I had a chat with designer David Ballantyne to get the skinny on the latest expansion. I’m glad that I did, because it’s really got its hooks in me now. I’ve been seeking new challenges recently, though, and after Paradox announced a new expansion to Victoria II, Heart of Darkness, I decided to spend more time with the complex political and economic simulator. There are a couple of things that have contributed to this, but the most influential one is my declining interest in historical periods as they get closer to the 20th century. Next to Hearts of Iron, the Victoriaseries is the Paradox Interactive grand strategy title I have the least experience with.
